DOI: 
10.22389/0016-7126-2026-1030-4-32-41
1 Latkin V.A.
2 Krupochkin E.P.
3 Krotov A.V.
Year: 
№: 
1030
Pages: 
32-41

Altai State University

1, 
2, 
3, 
Abstract:
This article deals with development of technological foundations for the process of creating 3D maps. Among various possible types of 3D-representation of the surrounding geospace such a map is most effective, as it has such advantages as dynamism, interactivity, and conventional signification. Currently, one of the problems of the said mapping, along with the technological aspects, is the low quality of display; therefore, in the authors` study the attention is focused on using game graphics visualizers (game engines) for mapping. Features of creating these maps in the domestic and foreign publications are analyzed, and the need to develop the technology, taking into account certain scientific principles, is substantiated. A scheme of that mapping using the graphic editor of the Prism3D game engine is presented, its stages are described. The method is implemented by creating a 3D-map of the Mikhailovsky District of the Altai Region with a description of the total area of mapping, accuracy (error) and time costs
The research was carried out with the financial support of the Russian Science Foundation, grant No. 26-27-20091
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Citation:
Latkin V.A., 
Krupochkin E.P., 
Krotov A.V., 
(2026) 3D-terrain mapping technology using the Prism3D game graphics visualizer. Geodesy and cartography = Geodeziya i Kartografiya, 87(4), pp. 32-41. (In Russian). DOI: 10.22389/0016-7126-2026-1030-4-32-41
Publication History
Received: 28.10.2025
Accepted: 15.04.2026
Published: 20.05.2026

Content

2026 April DOI:
10.22389/0016-7126-2026-1030-4